Destiny 2: Lightfall Is Introducing Multiple Loadouts And Huge Mod Tweaks

Fate 2: Lightfall is only a month away from release, and we’re starting to learn more about what to expect. Developer Bungie has now. detailed A series of changes regarding loadouts, introducing a new system that will allow you to register different armor sets so you can switch between them on the fly. Plus, the mods will undergo an interesting overhaul – and yes, that includes the often-annoying champion mods.

Starting with the loadout, light up Introducing a dedicated panel with multiple slots on your character screen. In these, you’ll be able to create and name specific gear combinations, including all three weapon slots as well as five pieces of your gear.

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According to Bungie, the idea behind this new menu is to simplify the process of switching through different sets, which would often require multiple trips to the vault or the use of a second-screen app. Thanks to loadouts, you’ll be able to instantly dispose of all your stuff, as well as identify each group with different icons, names, and colors, depending on what you plan to use them for. There are (various activities, types of damage, and so on.)

There are several aesthetic options to customize each loadout so you can easily identify them.
There are several aesthetic options to customize each loadout so you can easily identify them.

Loadouts in Destiny 2: Lightfall will have a total of ten slots. But you have to unlock them. This will be done through the new Guardian Rank system, in which different tasks will be completed to level up and unlock different perks for your character.

Speaking of these benefits, the mods will also be relevant to the Guardian rank. Instead of relying on Ada-1 to purchase mods, all mods will be unlocked by achieving Guardian Rank 6. This means that most players who have already spent some time in the game will likely start at Guardian Rank 6, and have all the mods ready. from going

Overall customization is also getting an aesthetic makeover, so you won’t have to wade through every single piece of gear to enter mods. Instead, you’ll be able to swap between each of your armor pieces using a few simple rows. And yes, that applies to that too. weapon as well as.

Mode customization will become more straightforward once Lightfall starts.
Mode customization will become more straightforward once Lightfall starts.

But that’s not all. For starters, advanced energy types are being removed entirely, so you no longer need to have four different versions of armor pieces just to build. The combat style socket is becoming an additional mod socket, while the energy cost of many mods is being reduced.

Armor mods that previously gave weapons buffs based on their archetype, such as hand cannon loaders, will now benefit weapons based on their damage type instead. Also, artifact mods are being turned into unlockable perks, which means you won’t need to socket them anymore. Instead, these will be unlocked over the course of a season and “passively” applied to your loadout. It’s worth noting that you’ll need to choose which of the new artifact perks you’ve activated at a given time, and that you’ll be able to freely rearrange your upgrade choices. will go.

Since the Combat Mod socket will no longer be available, there are several mods that will now be part of a revamped system (yes, another one!) called Armor Charge. In essence, socketing an armor mod that uses armor charge will give you access to it. Charge is now granted to you whenever you have this type of mod equipped, and you’ll be able to hold between zero and three stacks of Armor Charge by default, which status effects will appear as The number can be increased to six by socketing the chest armor mod. Others can provide passive effects that last over time, and eventually, finishers will now use Armor Charges instead of using your Super Energy.

An early look at what modern customization will look like for weapons.
An early look at what modern customization will look like for weapons.

Other mod-related changes coming with Destiny 2: Lightfall are the removal of match play from high difficulty activities. Base shield resistance is being adjusted to 50% for mismatched damage types, similar to Gambit, and Bungie mentions that there will be other ways to deal bonus damage to shields that will be detailed closer to launch. .

If you’re wondering about champion mods, these aren’t going away entirely. Instead, Bungie is adding a few more anti-champion options to your subclasses, which will round out your arsenal. For example, using unstable rounds or being radiant will pierce and stun barrier champions. For unstoppable champions, encasing them in Stasis and then breaking the attack, or using Solar Ignition will work.

It looks like Lightfall will bring several changes to Destiny 2, but in the meantime, don’t forget to stay up to date with it. Seasonal challengesas well as Iron Banner.

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