Final Fantasy XIV 6.3 Lapis Manalis Dungeon Guide

Final Fantasy XIV The 6.3 update added a new level 90 dungeon. Pencil eraser. It’s located in the snowy hinterlands of Garlemald and, like most FFXIV dungeons, follows the format of three bosses and increases in between. We’ll cover how to unlock dungeons and what to expect from bosses.

6.3 Dungeon, How to unlock Lapis Manalis

Lapis Manalis is a level 90 dungeon. The only conditions are:

  • At least iLVL 590.
  • The beginning of Main Scenario Quest, King of the Mountain
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Lapis Manalis Guide

We will only focus on the three bosses below. For aids, it’s just the usual advice: group them and avoid AoEs.


The first boss is a frost monkey named Albion.

Yes, my enemies cast bars are that big.
Yes, my enemies cast bars are that big.
  • Call of the Mountain: When Albion finishes casting this attack, the player will hear a rumble and a notice will appear on the screen: “Rumble in the distance approaches.” To the left and right of the field, the snow visible from the avalanche will indicate that a group of monsters run horizontally across the platform, trampling any characters caught in the melee. It’s like an AoE band, but wearing clothes. There will be two such “bands”, so keep observing both sides of the platform after the first monster parade.
  • Left Slam (and later Right Slam): Albion will cast an AoE that takes the left side of the platform. (It’s to Albion’s left and if your character is facing him in the front, not yours.) He’ll also sometimes do a right slam variation of this attack.
  • Knock on the ice: Three orange circle markers on the platform fall down, and piles of rocks will soon fall down. Avoid orange AoEs.
  • Ice Breaker: Albion will cling to a rock. Move away from this rock, as an AoE will explode around the tethered rock.
  • Albion’s Roar: This attack has a fairly long cast time and is indicated by covering the entire platform with a light orange AoE. Players need to hide behind one of the two remaining stones before the cast ends.

From here, Albion doesn’t have any major new mechanics. This will be a repeat of what you’ve seen, but with some overlap.

  • Left Slam (or Right Slam) + Call of the Wild: While avoiding Animal Crossing, players must also see which side of the platform Albion will throw his fist down.
  • Embracing Albion: He will also have a Tank Buster move in the second phase.

Galetta Magna

Galatea Magna is the second boss, and has a reaper-like mechanism.

Galetta Magna
Galetta Magna
  • The waxing cycle: This attack is triggered by a large AoE around Galatea. She will send off this melee ranged AoE, and then almost immediately cast a ranged AoE that covers the rest of the platform except for the melee range. So players need to stay close to the edge of her first main AoE to get close to her quickly when she launches her second AoE.
  • Spirit Scott: Galatea will face players coming from the entrance. She will then launch a huge semi-circle AoE centered on the entrance that takes up a lot of the platform. Players need to follow it or stay somewhere near it. If you are near the entrance, you will be killed.
  • Spirit Nebula: This attack first initiates a party-wide AoE. Then, Reaper’s teleportation portals will open on either side of the platform. Purple-pink arrows will begin flashing under Galatea in a cross shape. This indicates the form of AoE she will launch at each Reaper Portal one after the other. Players need to avoid cross-shape AoE bars. If you hit Galatea’s cross-shaped AoE here, you’ll get one. Doom debuffSomething like this has to be taken care of by healers and removed with Esuna.
  • Teneberism: When Galatea casts Tenebrism, four purple circles will appear on the floor. Those fresh from the main scenario quests should remember this quest from Chain where Zero fights with the twins and the Warrior of Light against the Voidsents. Each player must choose a sphere to stand on to absorb the descending purple orb. Players will also be affected. Glass eye (You can see this effect next to your name in the party list). When a glowing red eye appears above your heads, turn away from the boss to avoid being spooked.

From here, Galatea will repeat the mechanics we’ve already seen – but with a twist on Soul Nebula.

  • Spirit Nebula in the last half of the fight: This time there are four Reaper portals. They will each have one to four orbs, and the number indicates the order in which Galetta will portal and set her cross-shaped AoEs. So for example, she’ll go to a portal with only one orb, the first portal with two orbs, and so on.


Cagnazzo is the final big boss, and has a set of water-themed attacks.

  • Stygian flood: Party-wide AoE
  • Antediluvian: Large orbs of water begin to form in pairs and float across the platform. There will be six in total. In the order they first appear, the orbs will trigger large circular AoEs in pairs. So the AoE of the east and west orbs will explode together first, followed by the north and south, and then the remaining pair of orbs will also explode into two large overlapping circular AoEs. It’s safe to position yourself roughly between the two orbits you know are about to explode, and then quickly move to the next safe area. During this phase, Cagnazzo will also perform a body slam – swinging around the platform in goo if the players are too close to the edge. If you end up in the goo, you will experience dropsy (permanent loss of water over time).
  • Hydraulic Ram: Cagnazzo will jump to the edge of the platform. Red AoE circles and bars will begin to glow and appear on the platform. When the hydraulic ram’s cast bar runs out, Cagnazzo will zoom across the platform in a pattern that players have previewed. To avoid being affected by any of his moves, staying close to Cagnazzo’s launching position works–but really, you can pick any spot that isn’t lit up in red. If you get hit once or twice, you can probably survive (if at full health). More than three hits means certain death.
  • Hydrofall: A stack marker is placed on a random player. Stack to absorb damage.
  • Cursed millet: Cagnazzo jumps to the edge of the platform, and four terrifying Flotsam spear-looking objects appear on the field. Players need to DPS Fearsome Flotsams before Cagnazzo’s energy meter fills up. For healers, various markers with countdown timers will appear next to each party member’s name. Three of them will take minor damage, and one party member will take heavy damage.
  • Voidcleaver: All party members receive a purple orb. Players should position themselves so that the periodic cone-shaped AoEs emitted by the purple hues do not hit other players. The easiest way to do this is to choose a different corner of the room for each player. At the same time as the orbs are emitting AoEs, Cagnazzo will also block the AoE band across the platform. Avoid both.
  • Void Torrent: During the Voidcleaver, Cagnazzo will also unleash a Tank Buster. Tanks should keep this objective away from the rest of the party.

The rest of the combat is just a repetition of mechanics players have already seen.

After Cagnazzo falls, players will have successfully cleared Lapis Manalis. Congratulations! If you haven’t tackled 6.3’s new Alliance Raid, check out our FFXIV Euphrosyne Guide.

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