From Call of Duty and Team Fortress 2 to Alien Isolation and Resident Evil, the flamethrower has left its share of scorch marks all over gaming. But while they’re one of the scariest weapons in reality, many virtual versions really lack spark. With the help of Jonathan Ferguson, Keeper of Firearms and Artillery, we come to Britain’s Royal Armories Museum to find out why games struggle to put out fires with their virtual representation.
Dave Jewett
,
Adam Mason
And
Chris Morris
On
In this episode of Loadout, Dave Jewett visits the Royal Armories to speak to Jonathan Ferguson, Keeper of Firearms and Artillery, to discuss gaming’s obsession with the flamethrower, and its virtual reality. How is it according to
You can watch more episodes of Loadout right here. – https://www.youtube.com/watch?v=yzSrmGkpWKk&list=PLpg6WLs8kxGMzIemU1gyyLmg5VlKI2UvC
You can check out our series of reactions from firearms experts here. – https://www.youtube.com/watch?v=5FVzcoRjoN4&list=PLpg6WLs8kxGMgYb13XjPgOKbm5O-CDq7R
If you’re interested in seeing more of Jonathan’s work, you can see more from the Royal Armories here. – https://www.youtube.com/user/RoyalArmouries
If you would like to support the Royal Armories you can make a charitable donation to the museum here. – https://royalarmouries.org/support-us/donations/
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