For decades, the adventures of Monkey D. Luffy and the Straw Hat Pirates have thrilled and enthralled readers and viewers around the world. Converting such a beloved and long-running action-adventure series into game form has proven to be quite the challenge, with many developers stepping up over the years to try and harness the magic that inspired the One Piece anime and manga. has been successful. One Piece Odyssey is the latest such attempt, to mixed results, and takes the approach of turning One Piece’s dramatic battles into a turn-based RPG. While it does a solid job of nailing down the look and feel of the series, One Piece Odyssey unfortunately offers little more than a very basic RPG adventure.

The game begins with the Straw Hat gang stranded on the mysterious island of Wafford. With their ship, the Thousand Sunny, lying in a wreck nearby and no obvious way to repair it, the gang sets out to explore this wild new world. A strange young girl named Lim emerges and, terrified of the pirates, drains all of the crew’s powers and special powers. With the help of Adio, a suspicious adventurer who calls the island his home, the Straw Hats set out to recover their powers, learn the secrets of Wifford Island, and escape to travel to another day. Along the way, they will also be able to relive the great adventures of the past.

Currently running: 18 minutes of One Piece Odyssey gameplay

The story shifts its focus from leaving Wifford Island to getting everyone back to their full powers fairly quickly with the help of islanders Lim and Adio, and that remains the focus of the story for a while. Recovering powers means finding special cubes scattered across the island and possessed by the mighty Colossi. Fully restoring the Cubes’ powers is a rather involved process: Lim must send the crew into a dream world called Memoria, where they relive some of the most important events of their lives–in other words, they Intend to create. Past story arcs from the One Piece anime and manga, though the events within them unfold differently. (The justification for this is that “memories are unreliable.”) Only by fully reliving these events in Memoria — and, in some cases, going further into strange subworlds — can the crew find what they lost. can restore

The narrative of One Piece Odyssey is sad, rather disappointing. Throughout its lifespan, One Piece has given fans many wonderful, memorable stories and created a fascinating world full of lore and curiosity. The idea of ​​playing through an original story full of action and adventure in the One Piece world as an RPG is a very interesting one, but Odyssey mostly leaves the possibility to explore past story arcs in Memoria. I’m in favor of an amendment so that strawhats can retrieve them. Options These journeys into the past comprise the bulk of the game’s 30-40 hours of playtime. Although there are some thoughtful interactions by the present-day crew as they revisit places and people from the past, setting the game in the dream universe stories that have already been resolved, even if Played differently, they take away their drama and impact. –The outcomes are already known, the stakes don’t feel forced, and the characters are just doing what’s necessary to get to the inevitable finale we’ve seen before. It doesn’t help that there’s a lot of fetch questing and NPC hunting style padding.

From the very beginning, One Piece Odyssey does a fantastic job of capturing the look and feel of the manga. The character models look dynamic, and their animations and expressions nail the goofy slapstick kinematics that defines One Piece’s behavior and character art. The combat animations are particularly well-done, with Luffy’s rubber-limbed smackdowns, Usopp’s comical sniper techniques, and Robin’s oddly sensitive multi-limbed combat submission strikes all looking animated in a way that’s just as impressive. Feels authentic to the source material. The interactions between the characters are also as expected by fans of the series. The Straw Hats jingle with each other as you explore the different environments, adding a good dose of charm to the proceedings and letting the personalities that many really love shine through. Audio dialogue is limited to Japanese only, and there’s no English localization option, something to keep in mind if you’re a fan of the dub.

While exploring, characters can transform and use their unique abilities (provided they have recovered them) to overcome obstacles, traverse gaps, and find hidden items such as cooking ingredients. . Each character has one or more unique field abilities: Luffy can stretch and grab, Zoro can cut through certain obstacles, Usopp can shoot at specific targets, and Chopper is small enough to crawl through small tunnels. , etc. While this adds some fun variety and exploration to field navigation, the frequent need to interrupt exploration to go into submenus and select a new leader to use their abilities is a bit annoying. Still, the solid visual presentation and constant chatter from the crew combined with all the search capabilities make the field trip fun enough to overcome the hassle of swapping.

When it comes to combat, however, things start to slip. Battles are presented in a traditional turn-based format, although unlike many turn-based games, characters can act in any order and switch in/out freely without penalty during your turn. Can be, which gives you a very strong combat advantage right off the bat. When you’re choosing which enemies to target, the game features a Fire Emblem-style rock-paper-scissors system where characters are aligned with one of three combat types versus others. Disadvantages Pros and Cons: Power Beats Speed, Speed ​​Beats Techniques, Techniques Beats Power. It also has an added twist where, at the start of a battle, characters are randomly assigned to different “territories”, limiting which enemies they can attack: you Cannot target enemies outside with normal attacks (unless all enemies in your area are KO.’d), but depending on character and abilities you can affect enemies in another area with a special technique. may be able to. This sounds like a neat twist on paper, but in practice the targeting restrictions are just annoying, requiring you to either spend TP to attack enemies from your area or nearby. Replace each member of the The presentation of battles also makes it difficult to tell at a glance how many enemies there are and what zone they are in, leading to targeting errors and resulting problems.

It’s not a terrible combat engine, but it can easily be leveraged to the point where it becomes disjointed, and at worst, an annoying hindrance. The freedom to take turns and switch roles in any order makes it difficult to stack your battle party full of characters with advantages over the opponent, placing crews exactly where they need to be to drag enemies and allies quickly. Need to do. You can also set up powerful bond arts that allow certain team members to take to the field without a problem, making many combat scenarios more mundane. Some side quests, such as the Memory Link quests that unlock the Bond arts, limit the crew members you can use, which makes things more interesting–but these quests fall woefully short. are

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Also, One Piece Odyssey dispenses plenty of EXP for completing very simple random challenges like “defeat this enemy in one turn,” so if you engage in combat with moderate frequency If you are, you will go up faster. Leveling up only increases stats, since you only gain combat techniques after reaching set points in the story–but those rapidly accumulating stats can make a huge difference, even if a character’s overall While growth is limited, it’s eventually the point where even the character type system becomes largely irrelevant: in my playthrough, loading up Zoro with a bunch of attack items and letting him loose in auto-battle It was often enough to finish off enemies. Even some of the “difficult” contests weren’t really. Challenging Strategy-wise: Enemies either had better evasion, an extremely strong attack that I couldn’t figure out, and/or were HP sponges that took too long to kill.

Basically, One Piece Odyssey isn’t a bad RPG, just a very generic one that tries to do little more than tick all the checkboxes of what players expect from the genre: side. Quests, crafting, cooking, fan service, etc. But attaching a One Piece license to it raises expectations that are only partially fulfilled: while the Straw Hats are fun to be around, the story in which they find themselves trapped . Ultimately, One Piece Odyssey’s biggest sin is squandering potential, something it shares with many other video game adaptations of the franchise.



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