Overwatch 2 Competitive Matchmaking Is A Mess Right Now

Starting with Overwatch 2 was far from perfect, there’s no denying that the highly anticipated follow-up successfully revived the multiplayer shooter for many players, myself included. With the release of Overwatch 2, Blizzard introduced a number of changes to the competitive mode in an attempt to reduce toxicity in the community, and for the first season the changes seemed to work without causing too many problems. However, Season 2 of Overwatch 2 has shown cracks in the new systems, resulting in messy and one-sided matches.

Current state of Overwatch 2 competitive

The main problem with Overwatch 2 competitive matchmaking is that players are constantly being matched with and against players far outside their skill range. But there are many posts. Overwatch 2 Forums From people dealing with these issues, and I personally have players with the “Master Challenger” title — awarded for finishing the game’s previous season at the highest level — in my gold tier lobbies. Look (Overwatch 2 Rank Bronze, Silver, Gold, Platinum, Diamond, Master, Grandmaster, and Top 500), against my team and me.

Currently running: Season 2 Trailer | Overwatch 2

While I’m still getting close to Blizzard’s required 50% win rate in competitive matches, most of my matches in Season 2 have been blown out, with many close matches being closed simply because a player in the lobby killed his team. Dragging down. Significantly worse stats than the rest. It can be difficult for players to identify when this happens, as Blizzard stopped showing player rank in a match with Overwatch 2 and players’ career profiles are set to private by default. When matchmaking works properly, this is fine, but when players are matched against players outside of their skill range, it results in interactions with frustrated players during their matches. More toxic.

A December 20 Blog post Blizzard exposed part of the problem with the system. The post details how MMR (Matchmaking Rating), an internal number used to assign players to matches, operates independently of player ranks and is invisible to players. . When the new season started, instead of players having placement matches again, players were dropped a rank or two (I was low platinum in all three characters and dropped to silver at the start of season 2).

Blizzard explained in a blog post that when this happened, the players’ MMRs did not change, meaning that even though the players were dropped from the ranks, they were still being matched against players that the system had was considered to be of equal skill. This means that, despite being dropped to Silver, I’m still playing against the same players I was Platinum last season. Blizzard clearly stated, “We never use your apparent face skill level or division to create matches,” which begs the question of who moves up and down based on wins and losses. What is the benefit of having visibility? A user Blizzard pointed out on the forums that if you don’t play for the first few weeks of the season, your MMR will drop enough that you can abuse the system to make sure you’re placed in easy matches. Is.

The blog post also explains that in order to have teams of equal MMR, sometimes this means matching a higher-skilled player against a lower-skilled player in the same role, as this equalizes the MMR. Gives. While numbers can work in this situation, it’s much harder to win a match when there’s a huge difference in skill between players in the same role, especially when it comes to tanks, since there’s now only one per team. What Blizzard Can Do to Help Fix Competitive Matchmaking

Above all, transparency

The first solution is to make MMR and visible rank the same number. It doesn’t have to track exactly the same–the game can still use the same rating levels–but the number should match the player’s actual skill rating. This eliminates the problem of players having to deal with matches of the same difficulty in Silver as they did in Platinum, while still being matched against players of a similar skill level. It also feels rewarding to advance rank again, as this season’s struggle to get back to platinum rank has been frustrating with tougher matches than last season, and No doubt other players feel the same way..

Blizzard should also resurface the competitive ranks in some fashion. Ranks can be hidden until the end of a match to help with toxicity, but as it stands right now, a portion of the community doesn’t trust Overwatch 2 to match players of similar skill levels. , so it would be worth looking at to remove this issue and let players know they are in an equal skill lobby, even if they are losing badly. Now, players start spamming chats, demanding to know what rank someone is if they’re not doing well. Although not toxic, it will remove unnecessary privacy.

Overwatch 2 needs to get rid of the lack of season-to-season ranks and bring back placement matches for the start of each season. Placing slightly lower in the rankings than last season’s finish would be less disappointing than automatically dropping several notches. While MMR and rank shouldn’t be separate, in the current system, when your rank drops at the start of a season, you drop multiple levels, but your MMR doesn’t drop the same amount. Sort of difficulty is placed in the lobby. This results in players struggling to rank up and progress, as silver lobbies are now just as difficult as platinum lobbies in previous seasons, which can be frustrating, as moving up the ranks A rewarding part of the experience. .

The final solution is what Blizzard already said was coming. In the same blog post, Blizzard said he was working on making him every character (Tank, support, to harm) are matched to players of equal skill. So even if platinum level damage players were paired with silver tier tank players, it would be the same skill gap for both teams. Blizzard said it will work on it over the next few months, but significant changes need to be made before Season 3 debuts in February. As the community grows more frustrated with these issues, matches become more toxic, which can alienate old and new players.

While I understand Blizzard’s efforts to reduce toxicity in the community by obfuscating the competitive ranks of players, the changes made to the way competitive rankings and matchmaking work have changed the way the game is played. has negatively affected my experience. As the matches continue to become one-sided, with brand new players forced to compete against former Diamond players, any toxicity removed by the new systems has returned in the form of frustrated players, who only Want to compete against teams of similar skill. .

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